Platforms For Developing iPhone Application
For many years,
finding good platforms have been the major purpose for an iPhone application development company. Mobile app developers have been
trying their best to create a framework platform that solves the
purpose of targeting a specific platform. Well, we at UIPL have found
out the platforms that can help you to develop a platform for iPhone
apps.
Phonegap
With this, a
developer has full access to the PhoneGap APIs. What’s interesting
is that you can even update an iOS app in a windows phone. In order
to make things simpler, we help you to get started with the device
easily by following the below-mentioned steps
Step 1: Install
the latest version of PhoneGap CLI
Step 2: Create an
app by entering the following code:
- $ phonegap create my-app
- $ cd my-app/
Step 3: Combine
CLI and the developer app by the following way
- $ phonegap serve
- [phonegap] starting app server...
- [phonegap] listening on 192.168.1.76:3000
- [phonegap]
- [phonegap] ctrl-c to stop the server
- [phonegap]
Once this is
done, you can receive or send files anytime from your project.
OpenFL
If you want to
transfer files from Flash API to Flash, Android, browser or to iOS,
then you can easily do that with the help of OpenFL. It builts
binaries and browsers. Open FL can be set up in an iPhone both
automatically and manually. In order to set up manually, you need
Xcode and then follow the following steps.
Step 1: Connect
your device
Step 2: Make
sure that you have a developer certificate
Always remember
that it is not required to install the command line tools for Xcode.
Adobe Flash
Adobe Flash is a
convenient software or developing an iPhone application. You can
create the application content with the help of Flash. Simply enter
the following steps, in order to create application content.
Step -1: Make a
file with any name and edit the file in a code editor
Step -2: Insert
the following code
package{
- import flash.display.Sprite;
- import flash.text.TextField;
- import flash.text.TextFormat;
- import flash.text.TextFieldAutoSize;
- public class HelloWorld extends Sprite
- {
- public function HelloWorld():void
- {
- var textField:TextField = new TextField();
- textField.text = "Hello World!";
- textField.autoSize = TextFieldAutoSize.LEFT;
- var format:TextFormat = new TextFormat();
- format.size = 48;
- textField.setTextFormat ( format );
- this.addChild( textField );
- }
- }
- }
Step – 4:
Assemble the class through amxmic compiler, amxmlc HelloWorld.as
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