Platforms For Developing iPhone Application

For many years, finding good platforms have been the major purpose for an iPhone application development company. Mobile app developers have been trying their best to create a framework platform that solves the purpose of targeting a specific platform. Well, we at UIPL have found out the platforms that can help you to develop a platform for iPhone apps.

Phonegap
With this, a developer has full access to the PhoneGap APIs. What’s interesting is that you can even update an iOS app in a windows phone. In order to make things simpler, we help you to get started with the device easily by following the below-mentioned steps
Step 1: Install the latest version of PhoneGap CLI
Step 2: Create an app by entering the following code:
  • $ phonegap create my-app
  • $ cd my-app/
Step 3: Combine CLI and the developer app by the following way
  • $ phonegap serve
  • [phonegap] starting app server...
  • [phonegap] listening on 192.168.1.76:3000
  • [phonegap]
  • [phonegap] ctrl-c to stop the server
  • [phonegap]
Once this is done, you can receive or send files anytime from your project.
OpenFL
If you want to transfer files from Flash API to Flash, Android, browser or to iOS, then you can easily do that with the help of OpenFL. It builts binaries and browsers. Open FL can be set up in an iPhone both automatically and manually. In order to set up manually, you need Xcode and then follow the following steps.
Step 1: Connect your device
Step 2: Make sure that you have a developer certificate
Always remember that it is not required to install the command line tools for Xcode.
Adobe Flash
Adobe Flash is a convenient software or developing an iPhone application. You can create the application content with the help of Flash. Simply enter the following steps, in order to create application content.
Step -1: Make a file with any name and edit the file in a code editor
Step -2: Insert the following code
package{
  • import flash.display.Sprite;
  • import flash.text.TextField;
  • import flash.text.TextFormat;
  • import flash.text.TextFieldAutoSize;
  • public class HelloWorld extends Sprite
  • {
  • public function HelloWorld():void
  • {
  • var textField:TextField = new TextField();
  • textField.text = "Hello World!";
  • textField.autoSize = TextFieldAutoSize.LEFT;
  • var format:TextFormat = new TextFormat();
  • format.size = 48;
  • textField.setTextFormat ( format );
  • this.addChild( textField );
  • }
  • }
  • }

Step – 4: Assemble the class through amxmic compiler, amxmlc HelloWorld.as

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